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Here you can find some of the projects and prototypes I have worked on and I'm allowed to show.​​​

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​octavio.ahumada.dev@outlook.com

proyectos.

Lightbringer

Game made with Unity and C#

Small platformer prototype in which, in addition to jumping on platforms, we must use the light from our lamp to defeat enemies and prevent areas of extreme darkness from consuming us.

Jumpgeoneer

Game made with Unity and C#

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Small platformer prototype in which we must avoid enemies, obstacles, collect keys and solve puzzles.

Tiny Survival

Game made with Unity and C#

Small survival game where we must gather resources, trade with NPC's, build and upgrade tools to survive.

Shinobi Gravity Escape

Prototype made with Unity and C# based on the concept of "simple and hardcore".

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In this game we must avoid obstacles and projectiles while the speed constantly increases. Our character can change the direction in which gravity affects him and do a short dash that allows him to destroy obstacles without losing.

Dungeorrection

Prototype made with Unity and C# based on the concept of "death".

In this game you have to overcome different puzzles using skills that are activated when you die. We have a limited number of lives and we must choose the right power to make each life count.

Time and Towers

Prototype made with Unity and C# based on the concept of "time".

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In this game you have to get as many people as possible to reach the end of the level. We can manipulate time in different ways to interfere with enemy towers and traps that stand in our way.

Traffic Distraction

Prototype made with Unity and C# based on the concept of "multitasking".

In this game you have to play Asteroiods and achieve the highest score possible while monitoring the city traffic by controlling the traffic lights, avoiding an accident.

Avoid and Rotate

Prototype made with Unity and C# based on the concept of "perspective".

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In this game you have to avoid being crushed by blocks without falling into the pits. In addition to moving horizontally, the player can change the perspective of the map by rotating it.

Math Game

Simple math game made with Unity and C#

In this game you have to guide animals along the correct path by solving the mathematical calculation.

Minibounce

Prototype made with Unity and C# based on the concept of "bounce" and with the limitation of using only 3 sprites to make the game.

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In this game we must avoid obstacles by bouncing. We can control the bounce if we want, forcing the character to bounce earlier. We must be careful since we can only bounce a limited amount of times which we can increase by grabbing the green power-ups, all this while the speed constantly increases.

Mouth Minigame

Minigame prototype made with Unity and C# with a streamer theme.

In this game you have to place as many pieces as possible on the board and then move on to the next one. The fuller the board is, the more points it gives you and each board has fewer free spaces than the previous one. The game has different boards.

Top Down Puzzle

Simple puzzle made with Unity and C#

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The game is about finding specific colored objects or keys to open doors. It has a movement recording systemso you can watch the replays later.

Battleship

Battleship game made with Unity and C#

You can play against the CPU. The game has a radar power that allows you to know how many ship tiles there are surrounding the target.

Maze

Simple maze game made with Unity and C#

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Mazes are randomly generated. The game has an auto resolution button.

Tetris Pipe

Game made with Unity and C#

Tetris-like game where the pieces are eliminated by forming closed circuits with pipes.

Seventh Sea

Game made with C++ and the SFML library, presented as a final project for a game programming course.

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Horizontal Shoot 'Em Up of ships where in addition to attacking we can use a special shot to go from ship to ship taking control of the different units.

The Fourth Prophet

My first video game, made with ActionScript 3 and presented as a final project for a game development course.

Pretty simple rogue-like with randomly generated rooms, four enemies, a boss and a small shop with random items.

Fire

My first game made with Unity and C#, presented as a final project for a course.

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In this game you have to bounce people to reach the ambulance without letting them fall to the ground. Also you need to prevent the bombs from reaching the end.

Legion's Return

My first 3D game, made with Unity and C#, presented as a final project for a course.

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The game involves surviving waves of enemies while obtaining bonuses from different altars in the corners of the map.

Contact

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